some_text The Memory Box | CDS2011


The Memory Box

Martin O’Dwyer

The product of this project has been the further development of a “MemoryBox” concept, initially proven in conceptual form, during a previous University project (3). During this project the developer explored the potential for its use by children of 3-5 years old i.e. at the age when they transfer from pre – school education to primary school.
The functions of this version of “MemoryBox” were developed to be as follows;
i) The enablement of staff and children to use physical items, that they already have experience with, to access previously created media ( give example)
ii) The provision of control to staff in order to ensure that all data related to the media is relevant to their curriculum and is appropriate.
These product functions have provided this research project with the opportunity to evaluate the “MemoryBox” capabilities in providing the freedom to children to experience different forms of learning as follows;
– Experiential
– Multi Media
– Multi – Modal

This is achieved whilst still providing curriculum leaders the necessary control of information accessed.
The project also demonstrates how a proof of concept can be developed and enhanced by good interaction between the developer, his clients and stakeholders to produce a product that meets specification.
The evidence obtained suggests that the MemoryBox’s multi modal experience offers the potential to enhance the pre-school learning experience with some indication for acceleration in the learning process.
It is the developer’s opinion that this version of MemoryBox, plus the excellent suggestions for product enhancement received from the user groups, all warrant future investigation.

Other projects

Wang Junying

Personal Narratives

Create a mobile application/interactive information point for Blood Donors

Computer Based Exam

SnapSearch: An Android Image-Based Search Engine for a Museum Environment

Towards a System of Data Management at a Gym

PET (Professionalism and Employability Toolkit)

SHERLOCK — Neural Network Software for Automated Problem Solving

Using subtitles and captions to support second language learning

A tool to investigate the quality of web accessibility evaluation measures

Quality Control Analytics for Colombian Coffee Growers

Software Control: Software Configuration Management for Rig Control and Automation Systems

The Effects of Stereoscopic 3D on Gaming Immersion: A Comparative Study of Single Image Rendering versus Stereoscopic Rendering.

Graphical Visualisation of Conversation for AAC

Constraint Programming Research

Concept Mapping and Drupal Integration for OurDigitalCulture

Electronic Circuit design laboratory tutorial for first year students

Lunar Lander Game

The Development of a Mobile Phone based Audio Interview Tool

Rover Route Planner

The coffee table of the future

SpaceWire Plug and Play

Modelling of Multi-touch computer interactions

Multitouch Application

The MWG (Multi-Touch War Game)

Watching genes in living cells using computer vision

Own project – Social Networking

Web-based Project allocation software

Asteroid Sample-Return Mission Simulator

Time Line Interface to Represent Personal Life Histories – Data Input

Ship Tracking

Social Networking and Older People

Extension of cryptography tutor

Web based tool to support successful submission to the Ethics Committee

Home Intelligence

Multitouch Music Application

RESTandra/ – A RESTful HTTP API for the distributed structured data store Cassandra

Business Intelligence for Biological Data Sets

Grok Tool

Automatic Detection of Cell Boundaries in Immunoelectron Microscopy Images

Reducing email overload

Multi-touch Argument Analysis

Increasing the Sociability & Accessibility of Online Social Networking

Map Story of Dundee Characters

LabTracker: Development of an iPad-based Laboratory Management System